This setting is an enhanced version of the one in vanilla Minecraft. Setting indicates how far the Minecraft engine renders the game, in chunks, from the player’s current position. In vanilla Minecraft your render distance maxes at 16 chunks. With Optifine you can max it out at 32. Lowering this number increases FPS. Max Framerate.
OptiFineCurrent developerssp614xLatest version1.14.3: HD U F11.13: HD U E71.12.2: HD U E3 (HD U E4 pre1)1.12.1: HD U C71.12: HD U C7 (HD U E1 pre)Latest Minecraft version1.13URLOptiFine is a utility mod created. It was designed to overhaul Minecraft's lighting and rendering systems to increase their efficiency and detail. OptiFine is a purely client-side mod and will crash if loaded by a server. As with all mods intended to improve performance, although it is rare, it is possible for it to decrease performance. As a related point, a small number of mods use custom-made rendering systems that may not work alongside OptiFine; in particular has been known to intermittently have its textures become invisible in OptiFine's presence. OptiFine is not by included by default in any FTB mod packs, as its author requires express written permission to redistribute the mod outside of its forum thread or optifine.net.
However, because of its general performance improvements, many players recommend using it in most mod packs so long as it does not cause other problems. OptiFine is also compatible with, and using them together can result in further improvements.Unfortunately, due to some unorthodox ways the mod functions, many modders will refuse to accept bug reports if OptiFine is also present in a pack, and will fervently argue against the use of OptiFine.OptiFine is somewhat unique among mods in that it is not actually reliant upon. It can be added to a Forge mod pack as any other mod, but it can also be manually installed into an unmodified Minecraft.jar file (and will create its own profile in the vanilla launcher).
As a result, OptiFine is almost always one of the first mods to advance to new Minecraft versions (although its initial releases are usually incompatible with subsequent initial Forge releases).In Minecraft 1.7.10 and earlier, OptiFine had three separate versions: Lite, Standard, and Ultra. OptiFine Lite contains the fewest features and is designed to be installed directly into Minecraft itself; OptiFine Lite was not compatible with Minecraft Forge. OptiFine Ultra is the most powerful version, but it is also the most likely to have minor issues. In particular, its Multi-Threaded Chunk Loading option has been known to cause chunk borders and large, flat surfaces to flicker.
OptiFine Standard had fewer features than Ultra, but had fewer issues with flickering planes. As of Minecraft 1.8 and beyond, Optifine Ultra is the only version still in development.OptiFine adds two new Control hotkeys as well: a 'Zoom' key and a 'Cinematic Camera' key. The Zoom control ('LControl' by default), when held, zooms in the camera significantly, akin to the effect gained by the user of a scoped weapon in a first-person shooter. The Zoom control is very useful for both scouting and Bow aiming. The Cinematic Camera key (not bound by default) causes the camera to actually have inertia. Moving the mouse no longer simply whips the camera around, it causes the camera to smoothly turn in the direction of the movement.
Cinematic Camera is automatically used whenever the Zoom control is held, but otherwise its usefulness is somewhat limited.Many of OptiFine's visual and performance enhancements can be configured through Video Settings in the Options menu. Listed below are OptiFine's various features. Texture packs can be changed without fully re-loading a world. Smooth Lighting becomes a percentage rather than simply being a toggle. Fog gains a quality toggle as well as a start range toggle. The Render Distance slider is expanded substantially, allowing for render distances up to 32 Chunks and allowing it to be slid in one-chunk intervals. Smooth and Multi-Core Chunk Loading options are added.
OK so I've been out of Minecraft for at least 3 years now and wow so much has changed. The first thing I did was open a new random world and I noticed some kind of structure out in the water.
I went for a brief swim to see what it was all about and got taken out by these weird fish (apparently called Elders) anyway. Now to the point of my topicI've attempted to research my issue but the internet is cluttered with old posts and all sorts of information that doesn't pertain to what I seek.I'm trying to maximize my render distance (32 chunks yeah baby!!!) but it seems to be a big issue.
I know this is quite a bit of information to calculate. The chunks seem to load gruelingly slow. Anyone have any way they managed to get faster loads other then what I've tried below? Quote fromHi urielsalis and thanks for the response!Can you please elaborate more on this? All of my searches about that subject seem to be cluttered with people talking about servers or videos of people building hard drives in MinecraftI can understand how it will kill my SSD faster but how does it generate chunks slower?SSD takes a lot longer to write than a normal hdd. I could say 2 or 3 times more and be right, think of it as a usb drive, You can copy stuff from it to the disc very fast, but when you try to write to it it takes a lot of time.SSD has a limit on the times you can write data to it, so writing constantly to it will wear it out faster. Quote fromSSD takes a lot longer to write than a normal hdd.
To put that figure into perspective, the SSDs in my main desktop have logged less than two terabytes of writes over the past couple years. At this rate, it'll take me a thousand years to reach that total.See also, as well as ('works as intended').(just about everything about 1.8 is much slower for me; the game even takes 10-15 seconds just to load, far slower than any previous version where the launcher (prior to the latest launcher) took much longer and loading an existing world takes a similarly long time compared to older versions - despite the same amount of data being loaded so the issue is clearly not disk speed). To put that figure into perspective, the SSDs in my main desktop have logged less than two terabytes of writes over the past couple years. At this rate, it'll take me a thousand years to reach that total.I'm not really worried about the life of my SSD, they've come a looong way since the first SSD hit the market. This particular SSD has a '10 Years or 150TBW' warranty and is one of the most reliable SSD on the market.
I do backups regularly and I don't keep anything on here other then the boot system and whatever game i'm playing at the time. All the rest of my stuff (pictures, music, etc.) is neatly stored on hard disk drives which I also regularly backup. So if anything died I could really care less and i'll just go buy a new one if need be while I send my dead one back.anyway. Thanks for your opinion TheMasterCaver I really appreciate it.
I suppose for now i'll just have to reduce my render distance a little and stop flying around so fast:D. After all I believe I used to play on 8 render distance.
I can run 1.8.3 vanilla minecraft on 24 chunck distance with max settings & vsync at 60 fps no sweat. My 'chunks' load like a champ. Also, our specs are similar:Windows 7 64 bit homeIntel i7 4830K @ 3.7 ghz (no OC)RAM 16GB @ 1866 mhz1 x GeForce 770 with 2 gb vram1 x Western Digital HDD @ 7200 rpm 2TB(minecraft loaded with -Xmx2G argument)Along with having vsync enabled I also mess with the 'max framerate' slider and set it to 80. I noticed that if this value is higher, less chunks are loaded or generated at a time; probably in order to maintain the 80 fps. (even though with vsync enabled the actual fps never exceeds 60).So if I notice chunks are loading slowly and I'm lagging I will reduce the 'max framerate' slider to say 70 or 60.In my opinion the 'max framerate' slider seems to directly control how many chunks are generated or loaded at a time.
Less chunks more fps or more fps less chunks.Only my observation though, I have never examined minecraft's code or anything so I can not say with certainty that this is how it actually works.